Battlefield: Bad Company 2 gain the upper hand against Volition's Red Faction: Guerrilla




After a lot of critics in Volition's Red Faction: Guerrilla, about their unrealistic buildings which kept falling down under the weight of real physics. Battlefield: Bad Company 2 will give some heavy gun’s soldier to fall down some buildings with their detail of physics pattern.

For instance, if you have a laser designator after that you’re instructed to paint a meddlesome tank for air support. some jets could immediately take it out and flatten a pair of two-storey buildings adjacent to it, which fall down behind a convenient veil of flying debris and smoke

As DICE creative director Lars Gustavsson says. "I think we've found a really good level," he says. "It is really worth having the perfect destruction model, if it means that we can have fewer vehicles and players, we can't replicate it over network, and so on?" The main purpose about this is to give us real perspective of bilding destruction, he appended, "[It's] to the point where you don't really question it when you play - that's the key thing. If we manage to reach that threshold, then it's definitely good enough. To go beyond that would almost be irresponsible; then it's a tech demo, and it will come at the price of something else."

Battlefield series executive producer Karl-Magnus Troedsson also said, "Our vegetation destruction might not be as advanced as some of the other competitors might do it," he admits, "but on the other hand we can have 10,000 trees in the level, which we did in Bad Company 1. In this case, quantity is a quality in itself." He pauses. "I think Stalin said that actually, so maybe it was a bad thing to say! Yes, he talked about the amount of tanks they had."



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